Once you get to the second room the house will tremble. Make your way to the Moldavie Residence and use the Key to unlock the door. When you talk to him he asks you what school you are from and then give you the Key to investigate the source of the tremors. Make your way to the Kingfisher and walk up the stairs to the second floor to find Kurt Dysart.
To begin this contract read the Notice Board in the Heirarch Square or in Gildorf. Race: The Great Erasmus Vegelbud Memorial Derby.Hidden Messages of the Nilfgaardian Kind.