Second, have a best-in-class real-time tactical combat component. It’s gotta be good enough to not make the player lose motivation, but it’s not the primary reason that people play. First, have a solid, if possibly unexciting, strategic campaign mode that serves as a backbone, a foundation. Total War: Three Kingdoms doesn’t look like a huge change for the Total War series, but it might unintentionally be the most radical installment the series has ever had, in ways both exciting and annoying.Ĭreative Assembly’s Total War series is nearly 20 years old, roughly a dozen games in, and it’s always had strong formula. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.